Alan Turing · Chapter 10

The Imitation Game and Lady Lovelace's Objection

Why Playing Chess, Learning From Mistakes, and Conversing Replaced Definitions of Thought

Asking whether a machine can think seems like a natural starting point for the philosophy of mind. Yet when Alan Turing opened his landmark paper Computing Machinery and Intelligence in the October 1950 issue of the philosophical review Mind, he dismissed the question as too ambiguous to merit scientific debate. Attempting to define the words machine and think by polling common linguistic usage reduces a technical investigation into an empty dictionary dispute. Instead, Turing replaced metaphysical definitions with a concrete, falsifiable behavioral experiment that he called the Imitation Game.

In its baseline setup, the game involves three participants isolated in separate rooms: a man $A$, a woman $B$, and a human interrogator $C$ of either sex. To prevent vocal pitch or physical appearance from giving away the answer, all communication takes place strictly through typewritten teleprinter messages passed between the rooms. The interrogator $C$ asks unconstrained questions—ranging from everyday habits to poetry composition and arithmetic—while $A$ tries to deceive the interrogator and $B$ tries to help the interrogator identify who is who. Turing then posed his operational replacement question. What happens when a programmed digital computer takes the place of player $A$ in the game? Specifically, how often will the interrogator guess wrongly compared to when a human is playing?

Because a digital computer is a physical realization of his 1936 Universal Turing Machine, Turing proved that constructing a specialized mechanical brain is unnecessary. Any discrete-state machine can be mimicked to arbitrary fidelity by programming a single universal computer equipped with sufficient memory capacity. He estimated that roughly $10^{9}$ to $10^{10}$ binary digits of storage would suffice to fool an average interrogator across a five-minute teleprinter interrogation.

In the centerpiece of the 1950 paper, Turing anticipated and dismantled nine major philosophical, mathematical, and biological objections to machine intelligence. Four technical rebuttals formed the core of his argument:

In the closing pages of the paper, building on his 1948 NPL report Intelligent Machinery, Turing calculated that hand-coding a complete adult mind would be far too brittle. Instead of attempting to write a static program for an adult chess player or conversationalist from scratch, the final pages of Turing's 1950 paper outlined the training of an unorganized child machine through reward, punishment, and empirical experience.